unreal.DistributionFloatConstant
¶
- class unreal.DistributionFloatConstant(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DistributionFloat
Distribution Float Constant
C++ Source:
Module: Engine
File: DistributionFloatConstant.h
Editor Properties: (see get_editor_property/set_editor_property)
can_be_baked
(bool): [Read-Write] Can this variable be baked out to a FRawDistribution? Should be true 99% of the timeconstant
(float): [Read-Write] This float will be returned for all values of time.