unreal.LayeredMoveFinishVelocitySettings
¶
- class unreal.LayeredMoveFinishVelocitySettings(finish_velocity_mode: LayeredMoveFinishVelocityMode = Ellipsis, set_velocity: Vector = Ellipsis, clamp_velocity: float = 0.0)¶
Bases:
StructBase
Struct for LayeredMove Finish Velocity options.
C++ Source:
Plugin: Mover
Module: Mover
File: LayeredMove.h
Editor Properties: (see get_editor_property/set_editor_property)
clamp_velocity
(float): [Read-Write] Actor’s Velocity will be clamped to this value if Mode == ClampVelocityfinish_velocity_mode
(LayeredMoveFinishVelocityMode): [Read-Write] What mode we want to happen when a Layered Move ends, see ELayeredMoveFinishVelocityMode:set_velocity
(Vector): [Read-Write] Velocity that the actor will use if Mode == SetVelocity
- property clamp_velocity: float¶
[Read-Write] Actor’s Velocity will be clamped to this value if Mode == ClampVelocity
- Type:
(float)
- property finish_velocity_mode: LayeredMoveFinishVelocityMode¶
[Read-Write] What mode we want to happen when a Layered Move ends, see ELayeredMoveFinishVelocityMode:
- Type: