unreal.LiveLinkGamepadInputDeviceStaticData
¶
- class unreal.LiveLinkGamepadInputDeviceStaticData(property_names: None = [])¶
Bases:
LiveLinkBaseStaticData
Struct for static Gamepad Input Device data
C++ Source:
Module: LiveLinkInterface
File: LiveLinkInputDeviceTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
property_names
(Array[Name]): [Read-Write] Names for each curve values that will be sent for each frame