unreal.LiveLinkGamepadInputDeviceFrameData
¶
- class unreal.LiveLinkGamepadInputDeviceFrameData(meta_data: LiveLinkMetaData = Ellipsis, property_values: None = [], left_analog_x: float = 0.0, left_analog_y: float = 0.0, right_analog_x: float = 0.0, right_analog_y: float = 0.0, left_trigger_analog: float = 0.0, right_trigger_analog: float = 0.0, left_thumb: float = 0.0, right_thumb: float = 0.0, special_left: float = 0.0, special_left_x: float = 0.0, special_left_y: float = 0.0, special_right: float = 0.0, face_button_bottom: float = 0.0, face_button_right: float = 0.0, face_button_left: float = 0.0, face_button_top: float = 0.0, left_shoulder: float = 0.0, right_shoulder: float = 0.0, left_trigger_threshold: float = 0.0, right_trigger_threshold: float = 0.0, d_pad_up: float = 0.0, d_pad_down: float = 0.0, d_pad_right: float = 0.0, d_pad_left: float = 0.0, left_stick_up: float = 0.0, left_stick_down: float = 0.0, left_stick_right: float = 0.0, left_stick_left: float = 0.0, right_stick_up: float = 0.0, right_stick_down: float = 0.0, right_stick_right: float = 0.0, right_stick_left: float = 0.0)¶
Bases:
LiveLinkBaseFrameData
Struct for dynamic (per-frame) Gampead Input Device data
C++ Source:
Module: LiveLinkInterface
File: LiveLinkInputDeviceTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
d_pad_down
(float): [Read-Write]d_pad_left
(float): [Read-Write]d_pad_right
(float): [Read-Write]d_pad_up
(float): [Read-Write]face_button_bottom
(float): [Read-Write]face_button_left
(float): [Read-Write]face_button_right
(float): [Read-Write]face_button_top
(float): [Read-Write]left_analog_x
(float): [Read-Write]left_analog_y
(float): [Read-Write]left_shoulder
(float): [Read-Write]left_stick_down
(float): [Read-Write]left_stick_left
(float): [Read-Write]left_stick_right
(float): [Read-Write]left_stick_up
(float): [Read-Write]left_thumb
(float): [Read-Write]left_trigger_analog
(float): [Read-Write]left_trigger_threshold
(float): [Read-Write]meta_data
(LiveLinkMetaData): [Read-Write] Frame’s metadata.property_values
(Array[float]): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.right_analog_x
(float): [Read-Write]right_analog_y
(float): [Read-Write]right_shoulder
(float): [Read-Write]right_stick_down
(float): [Read-Write]right_stick_left
(float): [Read-Write]right_stick_right
(float): [Read-Write]right_stick_up
(float): [Read-Write]right_thumb
(float): [Read-Write]right_trigger_analog
(float): [Read-Write]right_trigger_threshold
(float): [Read-Write]special_left
(float): [Read-Write]special_left_x
(float): [Read-Write]special_left_y
(float): [Read-Write]special_right
(float): [Read-Write]world_time
(LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.