unreal.MultiUserChangeAuthorityRequest
¶
- class unreal.MultiUserChangeAuthorityRequest(objects_to_start_replicating: None = [], object_to_stop_replicating: None = [])¶
Bases:
StructBase
Params for changing a client’s authority (what they’re replicating).
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: ChangeClientBlueprintParams.h
Editor Properties: (see get_editor_property/set_editor_property)
object_to_stop_replicating
(Set[SoftObjectPath]): [Read-Write] Objects that should stop replicating.objects_to_start_replicating
(Set[SoftObjectPath]): [Read-Write] Objects that should start replicating. The objects must previously have been registered.