unreal.MultiUserChangeClientReplicationResult
¶
- class unreal.MultiUserChangeClientReplicationResult(stream_response: MultiUserChangeClientStreamResponse = Ellipsis, authority_response: MultiUserChangeClientAuthorityResponse = Ellipsis)¶
Bases:
StructBase
Result of processing a FChangeClientReplicationRequest.
C++ Source:
Plugin: MultiUserClient
Module: MultiUserClientLibrary
File: ChangeClientBlueprintParams.h
Editor Properties: (see get_editor_property/set_editor_property)
authority_response
(MultiUserChangeClientAuthorityResponse): [Read-Write] The result of changing authority. Fails if StreamChangeResult fails. You can inspect this for why the operation failed.stream_response
(MultiUserChangeClientStreamResponse): [Read-Write] The result of changing streams. You can inspect this for why the operation failed.
- property authority_response: MultiUserChangeClientAuthorityResponse¶
[Read-Only] The result of changing authority. Fails if StreamChangeResult fails. You can inspect this for why the operation failed.
- property stream_response: MultiUserChangeClientStreamResponse¶
[Read-Only] The result of changing streams. You can inspect this for why the operation failed.