unreal.NiagaraRibbonUVEdgeMode
¶
- class unreal.NiagaraRibbonUVEdgeMode¶
Bases:
EnumBase
Specifies options for handling UVs at the leading and trailing edges of ribbons.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraRibbonRendererProperties.h
- LOCKED: NiagaraRibbonUVEdgeMode¶
The UV value at the edge will be locked to 0 at the leading edge, or locked to 1 at the Trailing edge.
- Type:
1
- SMOOTH_TRANSITION: NiagaraRibbonUVEdgeMode¶
The UV value at the edge will smoothly transition across the segment using normalized age. This will result in UV values which are outside of the standard 0-1 range and works best with clamped textures.
- Type:
0