unreal.NiagaraScalabilityUpdateFrequency
¶
- class unreal.NiagaraScalabilityUpdateFrequency¶
Bases:
EnumBase
Controls how often should we update scalability states for these effects.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraEffectType.h
- CONTINUOUS: NiagaraScalabilityUpdateFrequency¶
Scalability will be checked every frame.
- Type:
4
- HIGH: NiagaraScalabilityUpdateFrequency¶
Scalability will be checked every 0.25s (default for fx.NiagaraScalabilityUpdateTime_High).
- Type:
3
- LOW: NiagaraScalabilityUpdateFrequency¶
Scalability will be checked every 1.0s (default for fx.NiagaraScalabilityUpdateTime_Low).
- Type:
1
- MEDIUM: NiagaraScalabilityUpdateFrequency¶
Scalability will be checked every 0.5s (default for fx.NiagaraScalabilityUpdateTime_Medium).
- Type:
2
- SPAWN_ONLY: NiagaraScalabilityUpdateFrequency¶
Scalability will be checked only on spawn.
- Type:
0