unreal.PCGPackedCustomData
¶
- class unreal.PCGPackedCustomData(num_custom_data_floats: int = 0, custom_data: None = [])¶
Bases:
StructBase
PCGPacked Custom Data
C++ Source:
Plugin: PCG
Module: PCG
File: PCGInstanceDataPackerBase.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_data
(Array[float]): [Read-Write]num_custom_data_floats
(int32): [Read-Write]