unreal.RigUnit_LiveLinkEvaluateInputDeviceValue
¶
- class unreal.RigUnit_LiveLinkEvaluateInputDeviceValue(subject_name: Name = 'None', input_device_data: LiveLinkGamepadInputDeviceFrameData = Ellipsis)¶
Bases:
RigUnit
Rig Unit Live Link Evaluate Input Device Value
C++ Source:
Plugin: LiveLinkControlRig
Module: LiveLinkControlRig
File: LiveLinkInputDeviceRigUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
input_device_data
(LiveLinkGamepadInputDeviceFrameData): [Read-Write] Gampad device data for the current frame.subject_name
(Name): [Read-Write] Name of the subject we would like to get Live Link device data. This should be the subject attached to the gamepad.
- property input_device_data: LiveLinkGamepadInputDeviceFrameData¶
[Read-Only] Gampad device data for the current frame.