unreal.RootMotionModifier_Scale
¶
- class unreal.RootMotionModifier_Scale(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
RootMotionModifier
URootMotionModifier_Scale
C++ Source:
Plugin: MotionWarping
Module: MotionWarping
File: RootMotionModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
actual_start_time
(float): [Read-Write] Actual playback time when the modifier becomes activeanimation
(AnimSequenceBase): [Read-Write] Source of the root motion we are warpingcurrent_position
(float): [Read-Write] Current playback time of the animationend_time
(float): [Read-Write] End time of the warping windowprevious_position
(float): [Read-Write] Previous playback time of the animationscale
(Vector): [Read-Write] Vector used to scale each component of the translationstart_time
(float): [Read-Write] Start time of the warping windowstart_transform
(Transform): [Read-Write] Character owner transform at the time this modifier becomes activeweight
(float): [Read-Write] Current blend weight of the animation
- classmethod add_root_motion_modifier_scale(motion_warping_comp, animation, start_time, end_time, scale=[1.000000, 1.000000, 1.000000]) RootMotionModifier_Scale ¶
Add Root Motion Modifier Scale
- Parameters:
motion_warping_comp (MotionWarpingComponent) –
animation (AnimSequenceBase) –
start_time (float) –
end_time (float) –
scale (Vector) –
- Return type: