unreal.RootMotionModifier_SimpleWarp
¶
- class unreal.RootMotionModifier_SimpleWarp(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
RootMotionModifier_Warp
URootMotionModifier_SimpleWarp. DEPRECATED in favor of URootMotionModifier_SkewWarp (kept for reference)
C++ Source:
Plugin: MotionWarping
Module: MotionWarping
File: RootMotionModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
actual_start_time
(float): [Read-Write] Actual playback time when the modifier becomes activeadd_translation_easing_curve
(CurveFloat): [Read-Write] Custom curve used to add translation when there is none to warp. Only relevant when AddTranslationEasingFunc is set to Customadd_translation_easing_func
(AlphaBlendOption): [Read-Write] Easing function used when adding translation. Only relevant when there is no translation in the animationanimation
(AnimSequenceBase): [Read-Write] Source of the root motion we are warpingcurrent_position
(float): [Read-Write] Current playback time of the animationend_time
(float): [Read-Write] End time of the warping windowignore_z_axis
(bool): [Read-Write] Whether to ignore the Z component of the translation. Z motion will remain untouchedprevious_position
(float): [Read-Write] Previous playback time of the animationrotation_method
(MotionWarpRotationMethod): [Read-Write] The method of rotation to userotation_type
(MotionWarpRotationType): [Read-Write] Whether rotation should be warp to match the rotation of the sync point or to face the sync pointstart_time
(float): [Read-Write] Start time of the warping windowstart_transform
(Transform): [Read-Write] Character owner transform at the time this modifier becomes activewarp_max_rotation_rate
(float): [Read-Write] Maximum rotation rate in degrees/sec. Will be the value used in constant rotation ratewarp_point_anim_bone_name
(Name): [Read-Write] TODO:: Hide from the UI when Target != Bonewarp_point_anim_provider
(WarpPointAnimProvider): [Read-Write]warp_point_anim_transform
(Transform): [Read-Write] TODO:: Hide from the UI when Target != Staticwarp_rotation
(bool): [Read-Write] Whether to warp the rotation component of the root motionwarp_rotation_time_multiplier
(float): [Read-Write] Allow to modify how fast the rotation is warped. e.g if the window duration is 2sec and this is 0.5, the target rotation will be reached in 1sec instead of 2secwarp_target_name
(Name): [Read-Write] Name used to find the warp target for this modifierwarp_translation
(bool): [Read-Write] Whether to warp the translation component of the root motionweight
(float): [Read-Write] Current blend weight of the animation