unreal.ViewModeIndex
¶
- class unreal.ViewModeIndex¶
Bases:
EnumBase
Define view modes to get specific show flag settings (some on, some off and some are not altered) Don’t change the order, the ID is serialized with the editor
C++ Source:
Module: Engine
File: EngineBaseTypes.h
- VMI_BRUSH_WIREFRAME: ViewModeIndex¶
Wireframe w/ brushes.
- Type:
0
- VMI_COLLISION_PAWN: ViewModeIndex¶
15
- VMI_COLLISION_VISIBILITY: ViewModeIndex¶
16
- VMI_GROUP_LOD_COLORATION: ViewModeIndex¶
Group item for LOD and HLOD coloration
- Type:
24
- VMI_HLOD_COLORATION: ViewModeIndex¶
Colored according to the current HLOD index.
- Type:
23
- VMI_LIGHTING_ONLY: ViewModeIndex¶
Lit wo/ materials.
- Type:
5
- VMI_LIGHTMAP_DENSITY: ViewModeIndex¶
Colored according to world-space LightMap texture density.
- Type:
9
- VMI_LIGHT_COMPLEXITY: ViewModeIndex¶
Colored according to light count.
- Type:
6
- VMI_LIT: ViewModeIndex¶
Lit.
- Type:
3
- VMI_LIT_DETAIL_LIGHTING: ViewModeIndex¶
4
- VMI_LIT_LIGHTMAP_DENSITY: ViewModeIndex¶
Colored according to light count - showing lightmap texel density on texture mapped objects.
- Type:
10
- VMI_LOD_COLORATION: ViewModeIndex¶
Colored according to the current LOD index.
- Type:
18
- VMI_MATERIAL_TEXTURE_SCALE_ACCURACY: ViewModeIndex¶
Visualize the accuracy of the material texture scales used for texture streaming.
- Type:
25
- VMI_MESH_UV_DENSITY_ACCURACY: ViewModeIndex¶
Visualize the accuracy of the mesh UV densities computed for texture streaming.
- Type:
21
- VMI_PATH_TRACING: ViewModeIndex¶
Run path tracing pipeline
- Type:
27
- VMI_PRIMITIVE_DISTANCE_ACCURACY: ViewModeIndex¶
Visualize the accuracy of the primitive distance computed for texture streaming.
- Type:
20
- VMI_QUAD_OVERDRAW: ViewModeIndex¶
Colored according to the quad coverage.
- Type:
19
- VMI_RAY_TRACING_DEBUG: ViewModeIndex¶
Run ray tracing debug pipeline
- Type:
28
- VMI_REFLECTION_OVERRIDE: ViewModeIndex¶
11
- VMI_REQUIRED_TEXTURE_RESOLUTION: ViewModeIndex¶
Compare the required texture resolution to the actual resolution.
- Type:
26
- VMI_SHADER_COMPLEXITY: ViewModeIndex¶
Colored according to shader complexity.
- Type:
8
- VMI_SHADER_COMPLEXITY_WITH_QUAD_OVERDRAW: ViewModeIndex¶
Colored according to shader complexity, including quad overdraw.
- Type:
22
- VMI_STATIONARY_LIGHT_OVERLAP: ViewModeIndex¶
Colored according to stationary light overlap.
- Type:
14
- VMI_UNKNOWN: ViewModeIndex¶
VMI_Unknown - The value assigned to VMI_Unknown must be the highest possible of any member of EViewModeIndex, or GetViewModeName might seg-fault
- Type:
255
- VMI_UNLIT: ViewModeIndex¶
Unlit.
- Type:
2
- VMI_VIRTUAL_TEXTURE_PENDING_MIPS: ViewModeIndex¶
Compare the required texture resolution to the actual resolution.
- Type:
30
- VMI_VISUALIZE_BUFFER: ViewModeIndex¶
12
- VMI_VISUALIZE_GPU_SKIN_CACHE: ViewModeIndex¶
Visualize Skin Cache.
- Type:
33
- VMI_VISUALIZE_GROOM: ViewModeIndex¶
Visualize Groom debug views
- Type:
35
- VMI_VISUALIZE_LUMEN: ViewModeIndex¶
Visualize Lumen debug views
- Type:
31
- VMI_VISUALIZE_NANITE: ViewModeIndex¶
Visualize various aspects of Nanite
- Type:
29
- VMI_VISUALIZE_SUBSTRATE: ViewModeIndex¶
Visualize Substrate debug views
- Type:
34
- VMI_VISUALIZE_VIRTUAL_SHADOW_MAP: ViewModeIndex¶
Visualize virtual shadow map
- Type:
32
- VMI_WIREFRAME: ViewModeIndex¶
Wireframe w/ BSP.
- Type:
1