unreal.ViewportInteractionDraggingMode
¶
- class unreal.ViewportInteractionDraggingMode¶
Bases:
EnumBase
Methods of dragging objects around in VR
C++ Source:
Module: ViewportInteraction
File: ViewportInteractionTypes.h
- ASSISTING_DRAG: ViewportInteractionDraggingMode¶
We’re grabbing an object (or the world) that was already grabbed by the other hand
- Type:
3
- INTERACTABLE: ViewportInteractionDraggingMode¶
Moving a custom interactable
- Type:
6
- MATERIAL: ViewportInteractionDraggingMode¶
Dragging a material
- Type:
7
- NOTHING: ViewportInteractionDraggingMode¶
Not dragging right now with this hand
- Type:
0
- TRANSFORMABLES_AT_LASER_IMPACT: ViewportInteractionDraggingMode¶
Transformables locked to the impact point under the laser
- Type:
2
- TRANSFORMABLES_FREELY: ViewportInteractionDraggingMode¶
Freely moving, rotating and scaling transformables with one or two hands
- Type:
4
- TRANSFORMABLES_WITH_GIZMO: ViewportInteractionDraggingMode¶
Dragging transformables (e.g. actors, components, geometry elements) around using the transform gizmo
- Type:
1
- WORLD: ViewportInteractionDraggingMode¶
Moving the world itself around (actually, moving the camera in such a way that it feels like you’re moving the world)
- Type:
5