unreal.AnimDetailProxyLocation

class unreal.AnimDetailProxyLocation(lx: float = 0.0, ly: float = 0.0, lz: float = 0.0)

Bases: StructBase

Anim Detail Proxy Location

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: AnimDetailsProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • lx (double): [Read-Write]

  • ly (double): [Read-Write]

  • lz (double): [Read-Write]

property lx: float

[Read-Write]

Type:

(double)

property ly: float

[Read-Write]

Type:

(double)

property lz: float

[Read-Write]

Type:

(double)