unreal.AnimNextRigVMAsset

class unreal.AnimNextRigVMAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: RigVMHost

Base class for all AnimNext assets that can host RigVM logic

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNext

  • File: AnimNextRigVMAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the asset

  • asset_user_data_editor_only (Array[AssetUserData]): [Read-Write] Array of user data stored with the asset

  • editor_data (Object): [Read-Only]

find_entry(name) AnimNextRigVMAssetEntry

Find Entry

Parameters:

name (Name) –

Return type:

AnimNextRigVMAssetEntry

remove_entries(entries, setup_undo_redo=True, print_python_command=True) bool

Remove Entries

Parameters:
Return type:

bool

remove_entry(entry, setup_undo_redo=True, print_python_command=True) bool

Remove Entry

Parameters:
Return type:

bool