unreal.AsyncActionHandleSaveGame

class unreal.AsyncActionHandleSaveGame(outer=None, name='None')

Bases: unreal.BlueprintAsyncActionBase

Async action to handle async load/save of a USaveGame. This can be subclassed by a specific game

C++ Source:

  • Module: Engine
  • File: AsyncActionHandleSaveGame.h

Editor Properties: (see get_editor_property/set_editor_property)

  • completed (OnAsyncHandleSaveGame): [Read-Write] Delegate called when the save/load completes
completed

(OnAsyncHandleSaveGame) – [Read-Write] Delegate called when the save/load completes