unreal.AvaGlobalOpacityModifier

class unreal.AvaGlobalOpacityModifier(outer: Object | None = None, name: Name | str = 'None')

Bases: AvaMaterialParameterModifier

This modifier sets global opacity parameters on an actor with Material Designer Instances generated with the Material Designer

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheModifiers

  • File: AvaGlobalOpacityModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • global_opacity (float): [Read-Write] Global opacity to set on all Material Designer Instances

  • material_parameters (AvaMaterialParameterMap): [Read-Write] Which parameters should we set on the Material Designer Instance, use EditCondition=”bShowMaterialParameters && bShowMaterialParameters” otherwise edit inline boolean appear in details when it should not

  • modifier_enabled (bool): [Read-Write] Is the modifier enabled or disabled

  • update_children (bool): [Read-Write] Will also look into attached children actors

property global_opacity: float

[Read-Write] Global opacity to set on all Material Designer Instances

Type:

(float)