unreal.AvaGlobalOpacityModifier
¶
- class unreal.AvaGlobalOpacityModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaMaterialParameterModifier
This modifier sets global opacity parameters on an actor with Material Designer Instances generated with the Material Designer
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaGlobalOpacityModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
global_opacity
(float): [Read-Write] Global opacity to set on all Material Designer Instancesmaterial_parameters
(AvaMaterialParameterMap): [Read-Write] Which parameters should we set on the Material Designer Instance, use EditCondition=”bShowMaterialParameters && bShowMaterialParameters” otherwise edit inline boolean appear in details when it should notmodifier_enabled
(bool): [Read-Write] Is the modifier enabled or disabledupdate_children
(bool): [Read-Write] Will also look into attached children actors