unreal.AvaMaterialParameterModifier
¶
- class unreal.AvaMaterialParameterModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaArrangeBaseModifier
This modifier sets specified dynamic materials parameters on an actor and its children
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaMaterialParameterModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
material_parameters
(AvaMaterialParameterMap): [Read-Write] Which parameters should we set on the Material Designer Instance, use EditCondition=”bShowMaterialParameters && bShowMaterialParameters” otherwise edit inline boolean appear in details when it should notmodifier_enabled
(bool): [Read-Write] Is the modifier enabled or disabledupdate_children
(bool): [Read-Write] Will also look into attached children actors
- property material_parameters: AvaMaterialParameterMap¶
[Read-Write] Which parameters should we set on the Material Designer Instance, use EditCondition=”bShowMaterialParameters && bShowMaterialParameters” otherwise edit inline boolean appear in details when it should not
- Type: