unreal.AvaLevelViewportSafeFrame

class unreal.AvaLevelViewportSafeFrame(screen_percentage: float = 0.0, color: LinearColor = Ellipsis, thickness: float = 0.0)

Bases: StructBase

Ava Level Viewport Safe Frame

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheViewport

  • File: AvaViewportSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color (LinearColor): [Read-Write]

  • screen_percentage (float): [Read-Write] Distance from the center of the screen to the edge in percent.

  • thickness (float): [Read-Write]

property color: LinearColor

[Read-Write]

Type:

(LinearColor)

property screen_percentage: float

[Read-Write] Distance from the center of the screen to the edge in percent.

Type:

(float)

property thickness: float

[Read-Write]

Type:

(float)