unreal.AvaMaskSettings

class unreal.AvaMaskSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: DeveloperSettings

Settings for Motion Design Mask

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheMask

  • File: AvaMaskSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • material_function (MaterialFunctionInterface): [Read-Write] Material Function to use to expect or add to a material.

property material_function: MaterialFunctionInterface

[Read-Only] Material Function to use to expect or add to a material.

Type:

(MaterialFunctionInterface)