unreal.AvaPatternModifierCircleLayoutOptions

class unreal.AvaPatternModifierCircleLayoutOptions(plane: AvaPatternModifierPlane = Ellipsis, radius: float = 0.0, start_angle: float = 0.0, full_angle: float = 0.0, repeat_count: int = 0, centered: bool = False, accumulate_transform: bool = False, rotation: Rotator = Ellipsis, scale: Vector = Ellipsis)

Bases: StructBase

Ava Pattern Modifier Circle Layout Options

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheModifiers

  • File: AvaPatternModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accumulate_transform (bool): [Read-Write]

  • centered (bool): [Read-Write] Center the layout based on the plane

  • full_angle (float): [Read-Write]

  • plane (AvaPatternModifierPlane): [Read-Write]

  • radius (float): [Read-Write]

  • repeat_count (int32): [Read-Write]

  • rotation (Rotator): [Read-Write]

  • scale (Vector): [Read-Write]

  • start_angle (float): [Read-Write]

property accumulate_transform: bool

[Read-Write]

Type:

(bool)

property centered: bool

[Read-Write] Center the layout based on the plane

Type:

(bool)

property full_angle: float

[Read-Write]

Type:

(float)

property plane: AvaPatternModifierPlane

[Read-Write]

Type:

(AvaPatternModifierPlane)

property radius: float

[Read-Write]

Type:

(float)

property repeat_count: int

[Read-Write]

Type:

(int32)

property rotation: Rotator

[Read-Write]

Type:

(Rotator)

property scale: Vector

[Read-Write]

Type:

(Vector)

property start_angle: float

[Read-Write]

Type:

(float)