unreal.AvaPatternModifierGridLayoutOptions

class unreal.AvaPatternModifierGridLayoutOptions(plane: AvaPatternModifierPlane = Ellipsis, axis_inverted: Vector2b = Ellipsis, repeat_count: IntPoint = Ellipsis, spacing: Vector2D = Ellipsis, centered: bool = False, accumulate_transform: bool = False, rotation: Rotator = Ellipsis, scale: Vector = Ellipsis)

Bases: StructBase

Ava Pattern Modifier Grid Layout Options

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheModifiers

  • File: AvaPatternModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accumulate_transform (bool): [Read-Write]

  • axis_inverted (Vector2b): [Read-Write]

  • centered (bool): [Read-Write] Center the layout based on the plane

  • plane (AvaPatternModifierPlane): [Read-Write]

  • repeat_count (IntPoint): [Read-Write]

  • rotation (Rotator): [Read-Write]

  • scale (Vector): [Read-Write]

  • spacing (Vector2D): [Read-Write] Row, Column

property accumulate_transform: bool

[Read-Write]

Type:

(bool)

property axis_inverted: Vector2b

[Read-Write]

Type:

(Vector2b)

property centered: bool

[Read-Write] Center the layout based on the plane

Type:

(bool)

property plane: AvaPatternModifierPlane

[Read-Write]

Type:

(AvaPatternModifierPlane)

property repeat_count: IntPoint

[Read-Write]

Type:

(IntPoint)

property rotation: Rotator

[Read-Write]

Type:

(Rotator)

property scale: Vector

[Read-Write]

Type:

(Vector)

property spacing: Vector2D

[Read-Write] Row, Column

Type:

(Vector2D)