unreal.AvaPlaneCutModifier

class unreal.AvaPlaneCutModifier(outer: Object | None = None, name: Name | str = 'None')

Bases: AvaGeometryBaseModifier

This modifier cuts a shape based on a 2D plane

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheModifiers

  • File: AvaPlaneCutModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fill_holes (bool): [Read-Write]

  • invert_cut (bool): [Read-Write]

  • modifier_enabled (bool): [Read-Write] Is the modifier enabled or disabled

  • plane_origin (float): [Read-Write]

  • plane_rotation (Rotator): [Read-Write]

  • use_preview (bool): [Read-Write]

property fill_holes: bool

[Read-Write]

Type:

(bool)

property invert_cut: bool

[Read-Write]

Type:

(bool)

property plane_origin: float

[Read-Write]

Type:

(float)

property plane_rotation: Rotator

[Read-Write]

Type:

(Rotator)

property use_preview: bool

[Read-Write]

Type:

(bool)