unreal.AvaSequenceTime

class unreal.AvaSequenceTime(time_type: AvaSequenceTimeType = 0, frame: int = 0, sub_frame: float = 0.0, seconds: float = 0.0, mark_label: str = '', has_time_constraint: bool = False)

Bases: StructBase

Ava Sequence Time

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheSequence

  • File: AvaSequenceShared.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame (int32): [Read-Write]

  • has_time_constraint (bool): [Read-Write]

  • mark_label (str): [Read-Write]

  • seconds (double): [Read-Write]

  • sub_frame (double): [Read-Write]

  • time_type (AvaSequenceTimeType): [Read-Write]

property frame: int

[Read-Write]

Type:

(int32)

property has_time_constraint: bool

[Read-Write]

Type:

(bool)

property mark_label: str

[Read-Write]

Type:

(str)

property seconds: float

[Read-Write]

Type:

(double)

property sub_frame: float

[Read-Write]

Type:

(double)

property time_type: AvaSequenceTimeType

[Read-Write]

Type:

(AvaSequenceTimeType)