unreal.AvaShapeMaterialUVParameters

class unreal.AvaShapeMaterialUVParameters(mode: AvaShapeUVMode = Ellipsis, anchor_preset: AvaAnchors = 0, anchor: Vector2D = Ellipsis, scale: Vector2D = Ellipsis, offset: Vector2D = Ellipsis, rotation: float = 0.0, flip_horizontal: bool = False, flip_vertical: bool = False)

Bases: StructBase

Ava Shape Material UVParameters

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheShapes

  • File: AvaShapeUVParameters.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anchor (Vector2D): [Read-Write]

  • anchor_preset (AvaAnchors): [Read-Write]

  • flip_horizontal (bool): [Read-Write]

  • flip_vertical (bool): [Read-Write]

  • mode (AvaShapeUVMode): [Read-Write]

  • offset (Vector2D): [Read-Write]

  • rotation (float): [Read-Write]

  • scale (Vector2D): [Read-Write]

property anchor: Vector2D

[Read-Write]

Type:

(Vector2D)

property anchor_preset: AvaAnchors

[Read-Write]

Type:

(AvaAnchors)

property flip_horizontal: bool

[Read-Write]

Type:

(bool)

property flip_vertical: bool

[Read-Write]

Type:

(bool)

property mode: AvaShapeUVMode

[Read-Write]

Type:

(AvaShapeUVMode)

property offset: Vector2D

[Read-Write]

Type:

(Vector2D)

property rotation: float

[Read-Write]

Type:

(float)

property scale: Vector2D

[Read-Write]

Type:

(Vector2D)