unreal.AvaTagHandle
¶
- class unreal.AvaTagHandle¶
Bases:
StructBase
Handle to a Tag in a particular Source. This should be used by the UStructs/UObjects to properly reference a particular FAvaTag.
C++ Source:
Plugin: Avalanche
Module: AvalancheTag
File: AvaTagHandle.h
Editor Properties: (see get_editor_property/set_editor_property)
source
(AvaTagCollection): [Read-Write]