unreal.AvaTagHandle

class unreal.AvaTagHandle

Bases: StructBase

Handle to a Tag in a particular Source. This should be used by the UStructs/UObjects to properly reference a particular FAvaTag.

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheTag

  • File: AvaTagHandle.h

Editor Properties: (see get_editor_property/set_editor_property)

  • source (AvaTagCollection): [Read-Write]