unreal.AvaTranslucentPriorityModifier

class unreal.AvaTranslucentPriorityModifier(outer: Object | None = None, name: Name | str = 'None')

Bases: AvaArrangeBaseModifier

Ava Translucent Priority Modifier

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheModifiers

  • File: AvaTranslucentPriorityModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • camera_actor_weak (CameraActor): [Read-Write] The camera actor to compute the distance from

  • include_children (bool): [Read-Write] If true, will include children too and update their sort priority

  • mode (AvaTranslucentPriorityModifierMode): [Read-Write] The sort mode we are currently in

  • modifier_enabled (bool): [Read-Write] Is the modifier enabled or disabled

  • sort_priority (int32): [Read-Write] The sort priority that will be set on the primitive component for manual mode

  • sort_priority_offset (int32): [Read-Write] Sort priority offset shared across all modifiers in this same level

  • sort_priority_step (int32): [Read-Write] Sort priority incremental step shared across all modifiers in this same level

property camera_actor_weak: CameraActor

[Read-Write] The camera actor to compute the distance from

Type:

(CameraActor)

property include_children: bool

[Read-Write] If true, will include children too and update their sort priority

Type:

(bool)

property mode: AvaTranslucentPriorityModifierMode

[Read-Write] The sort mode we are currently in

Type:

(AvaTranslucentPriorityModifierMode)

property sort_priority: int

[Read-Write] The sort priority that will be set on the primitive component for manual mode

Type:

(int32)

property sort_priority_offset: int

[Read-Write] Sort priority offset shared across all modifiers in this same level

Type:

(int32)

property sort_priority_step: int

[Read-Write] Sort priority incremental step shared across all modifiers in this same level

Type:

(int32)