unreal.AvaTranslucentPriorityModifier
¶
- class unreal.AvaTranslucentPriorityModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaArrangeBaseModifier
Ava Translucent Priority Modifier
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaTranslucentPriorityModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
camera_actor_weak
(CameraActor): [Read-Write] The camera actor to compute the distance frominclude_children
(bool): [Read-Write] If true, will include children too and update their sort prioritymode
(AvaTranslucentPriorityModifierMode): [Read-Write] The sort mode we are currently inmodifier_enabled
(bool): [Read-Write] Is the modifier enabled or disabledsort_priority
(int32): [Read-Write] The sort priority that will be set on the primitive component for manual modesort_priority_offset
(int32): [Read-Write] Sort priority offset shared across all modifiers in this same levelsort_priority_step
(int32): [Read-Write] Sort priority incremental step shared across all modifiers in this same level
- property camera_actor_weak: CameraActor¶
[Read-Write] The camera actor to compute the distance from
- Type:
- property include_children: bool¶
[Read-Write] If true, will include children too and update their sort priority
- Type:
(bool)
- property mode: AvaTranslucentPriorityModifierMode¶
[Read-Write] The sort mode we are currently in
- property sort_priority: int¶
[Read-Write] The sort priority that will be set on the primitive component for manual mode
- Type:
(int32)