unreal.BlackmagicMediaCapture

class unreal.BlackmagicMediaCapture(outer=None, name='None')

Bases: unreal.MediaCapture

Output Media for Blackmagic streams. The output format could be any of EBlackmagicMediaOutputPixelFormat.

C++ Source:

  • Plugin: BlackmagicMedia
  • Module: BlackmagicMediaOutput
  • File: BlackmagicMediaCapture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_state_changed (MediaCaptureStateChangedSignature): [Read-Write] Called when the state of the capture changed.