unreal.CEClonerCylinderLayout
¶
- class unreal.CEClonerCylinderLayout(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CEClonerLayoutBase
CECloner Cylinder Layout
C++ Source:
Plugin: ClonerEffector
Module: ClonerEffector
File: CEClonerCylinderLayout.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_ratio
(float): [Read-Write]angle_start
(float): [Read-Write]base_count
(int32): [Read-Write]height
(float): [Read-Write]height_count
(int32): [Read-Write]orient_mesh
(bool): [Read-Write]plane
(CEClonerPlane): [Read-Write]radius
(float): [Read-Write]rotation
(Rotator): [Read-Write]scale
(Vector): [Read-Write]
- get_base_count() int32 ¶
Get Base Count
- Return type:
int32
- get_height_count() int32 ¶
Get Height Count
- Return type:
int32
- get_plane() CEClonerPlane ¶
Get Plane
- Return type:
- property plane: CEClonerPlane¶
[Read-Write]
- Type:
- set_plane(plane) None ¶
Set Plane
- Parameters:
plane (CEClonerPlane) –