unreal.CEClonerGridLayoutOptions

class unreal.CEClonerGridLayoutOptions(count: IntVector = Ellipsis, spacing: Vector = Ellipsis, constraint: CEClonerGridConstraint = Ellipsis, invert_constraint: bool = False, sphere_constraint: CEClonerGridConstraintSphere = Ellipsis, cylinder_constraint: CEClonerGridConstraintCylinder = Ellipsis, texture_constraint: CEClonerGridConstraintTexture = Ellipsis)

Bases: StructBase

CECloner Grid Layout Options

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEClonerEffectorShared.h

Editor Properties: (see get_editor_property/set_editor_property)

  • constraint (CEClonerGridConstraint): [Read-Write]

  • count (IntVector): [Read-Write]

  • cylinder_constraint (CEClonerGridConstraintCylinder): [Read-Write]

  • invert_constraint (bool): [Read-Write]

  • spacing (Vector): [Read-Write]

  • sphere_constraint (CEClonerGridConstraintSphere): [Read-Write]

  • texture_constraint (CEClonerGridConstraintTexture): [Read-Write]

property constraint: CEClonerGridConstraint

[Read-Write]

Type:

(CEClonerGridConstraint)

property count: IntVector

[Read-Write]

Type:

(IntVector)

property cylinder_constraint: CEClonerGridConstraintCylinder

[Read-Write]

Type:

(CEClonerGridConstraintCylinder)

property invert_constraint: bool

[Read-Write]

Type:

(bool)

property spacing: Vector

[Read-Write]

Type:

(Vector)

property sphere_constraint: CEClonerGridConstraintSphere

[Read-Write]

Type:

(CEClonerGridConstraintSphere)

property texture_constraint: CEClonerGridConstraintTexture

[Read-Write]

Type:

(CEClonerGridConstraintTexture)