unreal.CEClonerLineLayout

class unreal.CEClonerLineLayout(outer: Object | None = None, name: Name | str = 'None')

Bases: CEClonerLayoutBase

CECloner Line Layout

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEClonerLineLayout.h

Editor Properties: (see get_editor_property/set_editor_property)

  • axis (CEClonerAxis): [Read-Write]

  • count (int32): [Read-Write]

  • direction (Vector): [Read-Write]

  • rotation (Rotator): [Read-Write]

  • spacing (float): [Read-Write]

property axis: CEClonerAxis

[Read-Write]

Type:

(CEClonerAxis)

property count: int

[Read-Write]

Type:

(int32)

property direction: Vector

[Read-Write]

Type:

(Vector)

get_axis() CEClonerAxis

Get Axis

Return type:

CEClonerAxis

get_count() int32

Get Count

Return type:

int32

get_direction() Vector

Get Direction

Return type:

Vector

get_rotation() Rotator

Get Rotation

Return type:

Rotator

get_spacing() float

Get Spacing

Return type:

float

property rotation: Rotator

[Read-Write]

Type:

(Rotator)

set_axis(axis) None

Set Axis

Parameters:

axis (CEClonerAxis) –

set_count(count) None

Set Count

Parameters:

count (int32) –

set_direction(direction) None

Set Direction

Parameters:

direction (Vector) –

set_rotation(rotation) None

Set Rotation

Parameters:

rotation (Rotator) –

set_spacing(spacing) None

Set Spacing

Parameters:

spacing (float) –

property spacing: float

[Read-Write]

Type:

(float)