unreal.CEClonerMeshLayout

class unreal.CEClonerMeshLayout(outer: Object | None = None, name: Name | str = 'None')

Bases: CEClonerLayoutBase

CECloner Mesh Layout

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEClonerMeshLayout.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset (CEClonerMeshAsset): [Read-Write]

  • count (int32): [Read-Write]

  • sample_actor_weak (Actor): [Read-Write]

  • sample_data (CEClonerMeshSampleData): [Read-Write]

property asset: CEClonerMeshAsset

[Read-Write]

Type:

(CEClonerMeshAsset)

property count: int

[Read-Write]

Type:

(int32)

get_asset() CEClonerMeshAsset

Get Asset

Return type:

CEClonerMeshAsset

get_count() int32

Get Count

Return type:

int32

get_sample_actor() Actor

Get Sample Actor

Return type:

Actor

get_sample_data() CEClonerMeshSampleData

Get Sample Data

Return type:

CEClonerMeshSampleData

property sample_actor_weak: Actor

[Read-Write]

Type:

(Actor)

property sample_data: CEClonerMeshSampleData

[Read-Write]

Type:

(CEClonerMeshSampleData)

set_asset(asset) None

Set Asset

Parameters:

asset (CEClonerMeshAsset) –

set_count(count) None

Set Count

Parameters:

count (int32) –

set_sample_actor(actor) None

Set Sample Actor

Parameters:

actor (Actor) –

set_sample_data(sample_data) None

Set Sample Data

Parameters:

sample_data (CEClonerMeshSampleData) –