unreal.CEClonerSphereUniformLayout

class unreal.CEClonerSphereUniformLayout(outer: Object | None = None, name: Name | str = 'None')

Bases: CEClonerLayoutBase

CECloner Sphere Uniform Layout

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEClonerSphereUniformLayout.h

Editor Properties: (see get_editor_property/set_editor_property)

  • count (int32): [Read-Write]

  • orient_mesh (bool): [Read-Write]

  • radius (float): [Read-Write]

  • ratio (float): [Read-Write]

  • rotation (Rotator): [Read-Write]

  • scale (Vector): [Read-Write]

property count: int

[Read-Write]

Type:

(int32)

get_count() int32

Get Count

Return type:

int32

get_orient_mesh() bool

Get Orient Mesh

Return type:

bool

get_radius() float

Get Radius

Return type:

float

get_ratio() float

Get Ratio

Return type:

float

get_rotation() Rotator

Get Rotation

Return type:

Rotator

get_scale() Vector

Get Scale

Return type:

Vector

property orient_mesh: bool

[Read-Write]

Type:

(bool)

property radius: float

[Read-Write]

Type:

(float)

property ratio: float

[Read-Write]

Type:

(float)

property rotation: Rotator

[Read-Write]

Type:

(Rotator)

property scale: Vector

[Read-Write]

Type:

(Vector)

set_count(count) None

Set Count

Parameters:

count (int32) –

set_orient_mesh(inb_orient_mesh) None

Set Orient Mesh

Parameters:

inb_orient_mesh (bool) –

set_radius(radius) None

Set Radius

Parameters:

radius (float) –

set_ratio(ratio) None

Set Ratio

Parameters:

ratio (float) –

set_rotation(rotation) None

Set Rotation

Parameters:

rotation (Rotator) –

set_scale(scale) None

Set Scale

Parameters:

scale (Vector) –