unreal.CEClonerSplineLayout

class unreal.CEClonerSplineLayout(outer: Object | None = None, name: Name | str = 'None')

Bases: CEClonerLayoutBase

CECloner Spline Layout

C++ Source:

  • Plugin: ClonerEffector

  • Module: ClonerEffector

  • File: CEClonerSplineLayout.h

Editor Properties: (see get_editor_property/set_editor_property)

  • count (int32): [Read-Write]

  • orient_mesh (bool): [Read-Write]

  • spline_actor_weak (Actor): [Read-Write]

property count: int

[Read-Write]

Type:

(int32)

get_count() int32

Get Count

Return type:

int32

get_orient_mesh() bool

Get Orient Mesh

Return type:

bool

get_spline_actor() Actor

Get Spline Actor

Return type:

Actor

property orient_mesh: bool

[Read-Write]

Type:

(bool)

set_count(count) None

Set Count

Parameters:

count (int32) –

set_orient_mesh(orient_mesh) None

Set Orient Mesh

Parameters:

orient_mesh (bool) –

set_spline_actor(spline_actor) None

Set Spline Actor

Parameters:

spline_actor (Actor) –

property spline_actor_weak: Actor

[Read-Write]

Type:

(Actor)