unreal.ChangeClientStreamFrequencyResponse

class unreal.ChangeClientStreamFrequencyResponse(object_errors: None = {}, default_change_error_code: type = ())

Bases: StructBase

Result about changing frequency.

C++ Source:

  • Plugin: MultiUserClient

  • Module: MultiUserClientLibrary

  • File: ChangeClientBlueprintParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_change_error_code (‘undefined’): [Read-Write] Error for changing the default replication frequency.

  • object_errors (Map[SoftObjectPath, MultiUserChangeFrequencyErrorCode]): [Read-Write] Errors encountered for specific objects

property default_change_error_code: type

[Read-Only] Error for changing the default replication frequency.

Type:

(‘undefined’)

property object_errors: None

[Read-Only] Errors encountered for specific objects

Type:

(Map[SoftObjectPath, MultiUserChangeFrequencyErrorCode])