unreal.ChaosBreakEvent

class unreal.ChaosBreakEvent(component: PrimitiveComponent = Ellipsis, location: Vector = Ellipsis, velocity: Vector = Ellipsis, angular_velocity: Vector = Ellipsis, extents: Vector = Ellipsis, mass: float = 0.0, index: int = 0, from_crumble: bool = False)

Bases: StructBase

Chaos Break Event

C++ Source:

  • Module: Engine

  • File: ChaosEventType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angular_velocity (Vector): [Read-Write] Angular Velocity of the breaking particle

  • component (PrimitiveComponent): [Read-Write] primitive component involved in the break event

  • extents (Vector): [Read-Write] Extents of the bounding box

  • from_crumble (bool): [Read-Write] Whether the break event originated from a crumble event

  • index (int32): [Read-Write] Index of the geometry collection bone if positive

  • location (Vector): [Read-Write] World location of the break

  • mass (float): [Read-Write] Mass of the breaking particle

  • velocity (Vector): [Read-Write] Linear Velocity of the breaking particle

property angular_velocity: Vector

[Read-Only] Angular Velocity of the breaking particle

Type:

(Vector)

property component: PrimitiveComponent

[Read-Only] primitive component involved in the break event

Type:

(PrimitiveComponent)

property extents: Vector

[Read-Only] Extents of the bounding box

Type:

(Vector)

property from_crumble: bool

[Read-Only] Whether the break event originated from a crumble event

Type:

(bool)

property index: int

[Read-Only] Index of the geometry collection bone if positive

Type:

(int32)

property location: Vector

[Read-Only] World location of the break

Type:

(Vector)

property mass: float

[Read-Only] Mass of the breaking particle

Type:

(float)

property velocity: Vector

[Read-Only] Linear Velocity of the breaking particle

Type:

(Vector)