unreal.CompositeFont
¶
- class unreal.CompositeFont¶
Bases:
StructBase
Composite Font
C++ Source:
Module: SlateCore
File: CompositeFont.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_ascent_descent_override
(bool): [Read-Write] If set to false, the ascent and descent override specified in a Font face will be ignored, and the value from the font source file will be used instead.