unreal.CompositeFont

class unreal.CompositeFont

Bases: StructBase

Composite Font

C++ Source:

  • Module: SlateCore

  • File: CompositeFont.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable_ascent_descent_override (bool): [Read-Write] If set to false, the ascent and descent override specified in a Font face will be ignored, and the value from the font source file will be used instead.