unreal.ContentBrowserDataClassFilter

class unreal.ContentBrowserDataClassFilter(class_names_to_include: None = [], class_names_to_exclude: None = [], recursive_class_names_to_include: bool = False, recursive_class_names_to_exclude: bool = False)

Bases: StructBase

Data used to filter object instances by their class. note: This will typically limit your query to returning assets.

C++ Source:

  • Module: ContentBrowserData

  • File: ContentBrowserDataFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • class_names_to_exclude (Array[str]): [Read-Write] Array of class names that should be excluded from this query

  • class_names_to_include (Array[str]): [Read-Write] Array of class names that should be included in this query

  • recursive_class_names_to_exclude (bool): [Read-Write] Whether we should include exclusive sub-classes in this query

  • recursive_class_names_to_include (bool): [Read-Write] Whether we should include inclusive sub-classes in this query

property class_names_to_exclude: None

[Read-Write] Array of class names that should be excluded from this query

Type:

(Array[str])

property class_names_to_include: None

[Read-Write] Array of class names that should be included in this query

Type:

(Array[str])

property recursive_class_names_to_exclude: bool

[Read-Write] Whether we should include exclusive sub-classes in this query

Type:

(bool)

property recursive_class_names_to_include: bool

[Read-Write] Whether we should include inclusive sub-classes in this query

Type:

(bool)