unreal.DMMaterialProperty
¶
- class unreal.DMMaterialProperty(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialComponent
Base Color, Specular, Opacity, etc
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMaterialProperty.h
Editor Properties: (see get_editor_property/set_editor_property)
component_dirty
(bool): [Read-Only]component_state
(DMComponentLifetimeState): [Read-Only]editable_properties
(Array[Name]): [Read-Only]input_connection_map
(DMMaterialStageConnection): [Read-Only]input_connector_type
(DMValueType): [Read-Only]material_property
(DMMaterialPropertyType): [Read-Only]output_processor
(MaterialFunctionInterface): [Read-Only]
- get_input_connection_map() DMMaterialStageConnection ¶
Get Input Connection Map
- Return type:
- get_input_connector_type() DMValueType ¶
Get Input Connector Type
- Return type:
- get_material_model_editor_only_data() DynamicMaterialModelEditorOnlyData ¶
Get Material Model Editor Only Data
- Return type:
- get_material_property() DMMaterialPropertyType ¶
Get Material Property
- Return type:
- get_output_processor() MaterialFunctionInterface ¶
Get Output Processor
- Return type:
- property input_connection_map: DMMaterialStageConnection¶
[Read-Only]
- Type:
- property input_connector_type: DMValueType¶
[Read-Only]
- Type:
- property material_property: DMMaterialPropertyType¶
[Read-Only]
- Type:
- property output_processor: MaterialFunctionInterface¶
[Read-Only]
- Type:
- set_output_processor(function) None ¶
Set Output Processor
- Parameters:
function (MaterialFunctionInterface) –