unreal.DMMaterialPropertyAmbientOcclusion

class unreal.DMMaterialPropertyAmbientOcclusion(outer: Object | None = None, name: Name | str = 'None')

Bases: DMMaterialProperty

DMMaterial Property Ambient Occlusion

C++ Source:

  • Plugin: DynamicMaterial

  • Module: DynamicMaterialEditor

  • File: DMMPAmbientOcclusion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component_dirty (bool): [Read-Only]

  • component_state (DMComponentLifetimeState): [Read-Only]

  • editable_properties (Array[Name]): [Read-Only]

  • input_connection_map (DMMaterialStageConnection): [Read-Only]

  • input_connector_type (DMValueType): [Read-Only]

  • material_property (DMMaterialPropertyType): [Read-Only]

  • output_processor (MaterialFunctionInterface): [Read-Only]