unreal.DMMaterialStageExpressionTextureSampleBase

class unreal.DMMaterialStageExpressionTextureSampleBase(outer: Object | None = None, name: Name | str = 'None')

Bases: DMMaterialStageExpression

DMMaterial Stage Expression Texture Sample Base

C++ Source:

  • Plugin: DynamicMaterial

  • Module: DynamicMaterialEditor

  • File: DMMSETextureSampleBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_nested_inputs (bool): [Read-Only]

  • clamp_texture (bool): [Read-Write] Forces a material rebuild.

  • component_dirty (bool): [Read-Only]

  • component_state (DMComponentLifetimeState): [Read-Only]

  • editable_properties (Array[Name]): [Read-Only]

  • input_connectors (Array[DMMaterialStageConnector]): [Read-Only]

  • input_required (bool): [Read-Only]

  • material_expression_class (type(Class)): [Read-Only]

  • menus (Array[DMExpressionMenu]): [Read-Only]

  • name (Text): [Read-Only]

  • output_connectors (Array[DMMaterialStageConnector]): [Read-Only]

  • preview_material (Material): [Read-Only]

property clamp_texture: bool

[Read-Only] Forces a material rebuild.

Type:

(bool)

is_clamp_texture_enabled() bool

Is Clamp Texture Enabled

Return type:

bool

set_clamp_texture_enabled(value) None

Set Clamp Texture Enabled

Parameters:

value (bool) –