unreal.DMXImportGDTFAttribute

class unreal.DMXImportGDTFAttribute(name='None', pretty='', activation_group=['None'], feature=['None'], main_attribute='', physical_unit=DMXImportGDTFPhysicalUnit.NONE, color=[])

Bases: unreal.StructBase

DMXImport GDTFAttribute

C++ Source:

  • Plugin: DMXEngine
  • Module: DMXRuntime
  • File: DMXImportGDTF.h

Editor Properties: (see get_editor_property/set_editor_property)

  • activation_group (DMXImportGDTFActivationGroup): [Read-Write] Activation Group
  • color (DMXColorCIE): [Read-Write] Color
  • feature (DMXImportGDTFFeature): [Read-Write] Feature
  • main_attribute (str): [Read-Write] Main Attribute
  • name (Name): [Read-Write] Name
  • physical_unit (DMXImportGDTFPhysicalUnit): [Read-Write] Physical Unit
  • pretty (str): [Read-Write] Pretty
activation_group

(DMXImportGDTFActivationGroup) – [Read-Only] Activation Group

color

(DMXColorCIE) – [Read-Only] Color

feature

(DMXImportGDTFFeature) – [Read-Only] Feature

main_attribute

(str) – [Read-Only] Main Attribute

name

(Name) – [Read-Only] Name

physical_unit

(DMXImportGDTFPhysicalUnit) – [Read-Only] Physical Unit

pretty

(str) – [Read-Only] Pretty