unreal.DMXImportGDTFDMXChannel

class unreal.DMXImportGDTFDMXChannel(dmx_break=0, offset=[], default=[0, 1], highlight=[0, 1], geometry='None', logical_channel=[['None', '', ['None'], ['None'], '', DMXImportGDTFPhysicalUnit.NONE, []], DMXImportGDTFSnap.NO, DMXImportGDTFMaster.NONE, 0.0, 0.0, ['None', ['None', '', ['None'], ['None'], '', DMXImportGDTFPhysicalUnit.NONE, []], '', [0, 1], [0, 1], 0.0, 0.0, 0.0, ['None', []], ['None', [], 0.0, '', [0.0, 0.0, 0.0, DMXImportGDTFInterpolationTo.LINEAR, []]], ['None', []], DMXImportGDTFDMXInvert.NO, '', [0, 1], [0, 1], []]])

Bases: unreal.StructBase

DMXImport GDTFDMXChannel

C++ Source:

  • Plugin: DMXEngine
  • Module: DMXRuntime
  • File: DMXImportGDTF.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default (DMXImportGDTFDMXValue): [Read-Write] Default
  • dmx_break (int32): [Read-Write] DMXBreak
  • geometry (Name): [Read-Write] Geometry
  • highlight (DMXImportGDTFDMXValue): [Read-Write] Highlight
  • logical_channel (DMXImportGDTFLogicalChannel): [Read-Write] Logical Channel
  • offset (Array(int32)): [Read-Write] Offset
default

(DMXImportGDTFDMXValue) – [Read-Only] Default

dmx_break

(int32) – [Read-Only] DMXBreak

geometry

(Name) – [Read-Only] Geometry

highlight

(DMXImportGDTFDMXValue) – [Read-Only] Highlight

logical_channel

(DMXImportGDTFLogicalChannel) – [Read-Only] Logical Channel

offset

(Array(int32)) – [Read-Only] Offset