unreal.DMXImportGDTFLogicalChannel

class unreal.DMXImportGDTFLogicalChannel(attribute=['None', '', ['None'], ['None'], '', DMXImportGDTFPhysicalUnit.NONE, []], snap=DMXImportGDTFSnap.NO, master=DMXImportGDTFMaster.NONE, mib_fade=0.0, dmx_change_time_limit=0.0, channel_function=['None', ['None', '', ['None'], ['None'], '', DMXImportGDTFPhysicalUnit.NONE, []], '', [0, 1], [0, 1], 0.0, 0.0, 0.0, ['None', []], ['None', [], 0.0, '', [0.0, 0.0, 0.0, DMXImportGDTFInterpolationTo.LINEAR, []]], ['None', []], DMXImportGDTFDMXInvert.NO, '', [0, 1], [0, 1], []])

Bases: unreal.StructBase

DMXImport GDTFLogical Channel

C++ Source:

  • Plugin: DMXEngine
  • Module: DMXRuntime
  • File: DMXImportGDTF.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute (DMXImportGDTFAttribute): [Read-Write] Attribute
  • channel_function (DMXImportGDTFChannelFunction): [Read-Write] Channel Function
  • dmx_change_time_limit (float): [Read-Write] DMXChange Time Limit
  • master (DMXImportGDTFMaster): [Read-Write] Master
  • mib_fade (float): [Read-Write] Mib Fade
  • snap (DMXImportGDTFSnap): [Read-Write] Snap
attribute

(DMXImportGDTFAttribute) – [Read-Only] Attribute

channel_function

(DMXImportGDTFChannelFunction) – [Read-Only] Channel Function

dmx_change_time_limit

(float) – [Read-Only] DMXChange Time Limit

master

(DMXImportGDTFMaster) – [Read-Only] Master

mib_fade

(float) – [Read-Only] Mib Fade

snap

(DMXImportGDTFSnap) – [Read-Only] Snap