unreal.DataprepHierarchySelectionTransform

class unreal.DataprepHierarchySelectionTransform(outer=None, name='None')

Bases: unreal.DataprepSelectionTransform

Return immediate children or all the descendants of the selected objects

C++ Source:

  • Plugin: DataprepEditor
  • Module: DataprepLibraries
  • File: DataprepSelectionTransforms.h

Editor Properties: (see get_editor_property/set_editor_property)

  • output_can_include_input (bool): [Read-Write] Specifies if input objects that have matching type can be added to the result
  • selection_policy (DataprepHierarchySelectionPolicy): [Read-Write] Specify policy of hierarchical parsing of selected objects
selection_policy

(DataprepHierarchySelectionPolicy) – [Read-Write] Specify policy of hierarchical parsing of selected objects