unreal.DisplayClusterConfigurationMediaTiledInputGroup
¶
- class unreal.DisplayClusterConfigurationMediaTiledInputGroup(cluster_nodes: DisplayClusterConfigurationClusterItemReferenceList = Ellipsis, tiles: None = [])¶
Bases:
StructBase
Media input group (ICVFX, Tiled)
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Media.h
Editor Properties: (see get_editor_property/set_editor_property)
cluster_nodes
(DisplayClusterConfigurationClusterItemReferenceList): [Read-Write] Cluster nodes that use media source belowtiles
(Array[DisplayClusterConfigurationMediaUniformTileInput]): [Read-Write] Tile mapping. Maps tiles to media sources.
- property cluster_nodes: DisplayClusterConfigurationClusterItemReferenceList¶
[Read-Write] Cluster nodes that use media source below