unreal.DisplayClusterConfigurationMediaTiledInputGroup

class unreal.DisplayClusterConfigurationMediaTiledInputGroup(cluster_nodes: DisplayClusterConfigurationClusterItemReferenceList = Ellipsis, tiles: None = [])

Bases: StructBase

  • Media input group (ICVFX, Tiled)

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Media.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cluster_nodes (DisplayClusterConfigurationClusterItemReferenceList): [Read-Write] Cluster nodes that use media source below

  • tiles (Array[DisplayClusterConfigurationMediaUniformTileInput]): [Read-Write] Tile mapping. Maps tiles to media sources.

property cluster_nodes: DisplayClusterConfigurationClusterItemReferenceList

[Read-Write] Cluster nodes that use media source below

Type:

(DisplayClusterConfigurationClusterItemReferenceList)

property tiles: None

[Read-Write] Tile mapping. Maps tiles to media sources.

Type:

(Array[DisplayClusterConfigurationMediaUniformTileInput])