unreal.DisplayClusterConfigurationMediaUniformTileInput

class unreal.DisplayClusterConfigurationMediaUniformTileInput(position: IntPoint = Ellipsis, media_source: MediaSource = Ellipsis)

Bases: StructBase

Uniform tile media input item. Maps a tile to a media source.

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Media.h

Editor Properties: (see get_editor_property/set_editor_property)

  • media_source (MediaSource): [Read-Write] Media source to use

  • position (IntPoint): [Read-Write] Tile position

property media_source: MediaSource

[Read-Write] Media source to use

Type:

(MediaSource)

property position: IntPoint

[Read-Only] Tile position

Type:

(IntPoint)