unreal.DisplayClusterRootActorReference
¶
- class unreal.DisplayClusterRootActorReference¶
Bases:
StructBase
Structure used to hold a reference of an nDisplay actor for detail customization purposes Note: The reason for not simply using <ADisplayClusterRootActor> is to avoid depending on the nDisplay plugin
C++ Source:
Plugin: Switchboard
Module: SwitchboardEditor
File: SwitchboardTypes.h