unreal.DisplayClusterRootActorReference

class unreal.DisplayClusterRootActorReference

Bases: StructBase

Structure used to hold a reference of an nDisplay actor for detail customization purposes Note: The reason for not simply using <ADisplayClusterRootActor> is to avoid depending on the nDisplay plugin

C++ Source:

  • Plugin: Switchboard

  • Module: SwitchboardEditor

  • File: SwitchboardTypes.h