unreal.DisplayClusterWarpGeometryOBJ

class unreal.DisplayClusterWarpGeometryOBJ(vertices: None = [], normal: None = [], uv: None = [], triangles: None = [])

Bases: StructBase

3D geometry that can be used for warping, in an OBJ-like format

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterWarp

  • File: DisplayClusterWarpGeometry.h

Editor Properties: (see get_editor_property/set_editor_property)

  • normal (Array[Vector]): [Read-Write] Normal of the vertices of the mesh.

  • triangles (Array[int32]): [Read-Write] Triangles with mesh vertex indices.

  • uv (Array[Vector2D]): [Read-Write] UV of the vertices of the mesh.

  • vertices (Array[Vector]): [Read-Write] Vertices of the mesh.

property normal: None

[Read-Write] Normal of the vertices of the mesh.

Type:

(Array[Vector])

property triangles: None

[Read-Write] Triangles with mesh vertex indices.

Type:

(Array[int32])

property uv: None

[Read-Write] UV of the vertices of the mesh.

Type:

(Array[Vector2D])

property vertices: None

[Read-Write] Vertices of the mesh.

Type:

(Array[Vector])